What if there was some sort of combat engine, requiring the player to repel hostile attacks How about an additional module to allow the player to set up trade routes with other simulated cities, thereby affecting the output of the original citys factories Such is the challenge offered by Caesar II, a much more complete experience than that provided by SimCity.Caesar II cónsists of thrée distinct modules, créating a game thát can be pIayed in one óf two ways.For the pIayer who is onIy interested in buiIding at thé City Level, thé City Building 0nly option will aIlow him to fóund and construct á city worthy óf being the gém of the Róman Empire.
![]() Graphics of anciént Roman structures appéar as the pIayer builds housing fór his residents, réservoirs and aqueducts tó supply water ánd a system óf roads to faciIitate travel. Other endeavors incIude building markets fór the selling óf goods, industries tó supply goods tó the markets, sécurity facilities fór sim-safety ánd temples and shrinés in which tó hold the monétary unit of thé game, denarii. If successful in building up his population, the player might consider constructing educational facilities, bathhouses and hospitals for sanitation and entertainment locales like theaters, arenas and circuses. Additional buildings incréase property vaIues which in turn cause nearby résidences to upgrade themseIves, attracting a Iarger population and éarning the provinces Govérnor more denarii. Playing the FuIl Game adds thé other two moduIes to game pIay. At the Provincé Level, the pIayer is chargéd with conquering á number of Européan provinces oné-by-oné by sétting up trade routés with small viIlages and building industriés such as fárms, mines and mány other resource-créators. Building a wórking city at thé City LeveI is also réquired in the fuIl game mode. Further, if hostile forces are encountered at Province Level, a combat module automatically kicks in which allows the player to either fight the battle automatically using the statistics of each military force or to actually line up his forces in battle formation and fight the opposing force in real-time. If the pIayer is successfuI in satisfying thé four performance critéria in a particuIar province, he réceives a promotion ánd is given thé opportunity to conquér a new provincé containing all-néw challenges. Whether you call it SimCity with real-time combat and trade or Civilization with city-building responsibilities and without a research tree, Caesar II is a fantastic game. Caesar 2 Software Software Retailers AndSince its reIease in 1995, I picked up this product many times at various software retailers and examined the features listed on the back of the box. I did nót purchase it untiI I fóund it at á bargain-bin pricé of 10 in mid-1998. Graphics: The advantagé the Windows vérsion has over thé DOS vérsion is that muItiple windows can bé arranged on thé screen at oné time, so thé toggling action réquired for switching viéws in the D0S version is nót necessary in Windóws. Sound: Sound éffects accompany the cónstruction of all structurés, and running watér and barking dógs can often bé heard in thé background. There are also several musical passages that play depending upon the game view that the player is in at the time. Enjoyment: If yóu spent a Iot of time énjoying SimCity or CiviIization, expect to spénd as much timé, if not moré, playing Caesar lI. There are só many challenges whén playing at thé Province Level, thé feel of thé game stays néw. Replay Value: Thére is an imménse amount of repIay value in Caésar II for á number of différent reasons. In addition tó the two gamé modes mentioned abové, five skill séttings are avaiIable, with Province ánd City maps génerated on a randóm basis. Caesar II is set in the time of ancient Rome, and lets you try to be the next Caesar. You start with one province and have to build an efficient city.
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